
- #HOI4 MULTIPLAYER KEEPS LAGGING MOD#
- #HOI4 MULTIPLAYER KEEPS LAGGING PATCH#
- #HOI4 MULTIPLAYER KEEPS LAGGING FREE#
Simply start the game, then use the Debug > Attach to process. Though it won't let you debug step by step, as the sources for the game are not available.
#HOI4 MULTIPLAYER KEEPS LAGGING FREE#
In last resort you can use Visual Studio (including the free Express editions get the "Windows Desktop" one) to see detailed debugging information. The Trait must be placed in each character's Character History entry BEFORE their birth date and WITHOUT being enclosed in brackets.Ĭrash when you click a baron holding in a province to open building interfaceĬheck that there's no illegal buildings in that holding, e.g ca_con_wall_6(Theodosian Walls) in a city. Invalid syntax in the event, or calling a command with an invalid value.Ĭheck that no more than 5 holy sites are defined in landed_titles for that religionĬTD when clicking on button to open College of CardinalsĬTD when starting typing specific letters in the Title finderĬheck that there are no empty geographical regions (at least 1 valid province)ĬTD when you click the "Arrange Marriage" rings button next to a character's portraitĬheck that no character, living or dead, that is conceived illegitimately is missing the required " Bastard" Trait. For instance set_graphical_culture = norse vs set_graphical_culture = norsegfx used to CTD.ĬTD when hovering or clicking an event option Use The Validator and fix the errors reported, in priority effects used in a wrong context or with wrong parameters.

gfx files are properly merged with vanilla, if copied in the mod.ĬTD on applying history (initial load or selecting a bookmark)Ĭheck that all groups in technology history have an entry for earliest starting date of the mod.
#HOI4 MULTIPLAYER KEEPS LAGGING MOD#

More asserts will be logged when enabling -debugscripts. Game data loading logs (gui, modifiers, traits.
#HOI4 MULTIPLAYER KEEPS LAGGING PATCH#
Since patch 2.4.1 only logged if -debugscripts is enabled. In game notifications and output of log commands. debug -debugscripts -scriptlog -fullhistoricalsetuplog File More logging can be activated by using command line arguments (via Steam game properties / define launch options): These are overwritten every time the game starts. The game stores various log files in your CK2 user folder ( ~\Documents\Paradox Interactive\Crusader Kings II\logs\).
