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Hoi4 multiplayer keeps lagging
Hoi4 multiplayer keeps lagging











  1. #HOI4 MULTIPLAYER KEEPS LAGGING MOD#
  2. #HOI4 MULTIPLAYER KEEPS LAGGING PATCH#
  3. #HOI4 MULTIPLAYER KEEPS LAGGING FREE#

Simply start the game, then use the Debug > Attach to process. Though it won't let you debug step by step, as the sources for the game are not available.

#HOI4 MULTIPLAYER KEEPS LAGGING FREE#

In last resort you can use Visual Studio (including the free Express editions get the "Windows Desktop" one) to see detailed debugging information. The Trait must be placed in each character's Character History entry BEFORE their birth date and WITHOUT being enclosed in brackets.Ĭrash when you click a baron holding in a province to open building interfaceĬheck that there's no illegal buildings in that holding, e.g ca_con_wall_6(Theodosian Walls) in a city. Invalid syntax in the event, or calling a command with an invalid value.Ĭheck that no more than 5 holy sites are defined in landed_titles for that religionĬTD when clicking on button to open College of CardinalsĬTD when starting typing specific letters in the Title finderĬheck that there are no empty geographical regions (at least 1 valid province)ĬTD when you click the "Arrange Marriage" rings button next to a character's portraitĬheck that no character, living or dead, that is conceived illegitimately is missing the required " Bastard" Trait. For instance set_graphical_culture = norse vs set_graphical_culture = norsegfx used to CTD.ĬTD when hovering or clicking an event option Use The Validator and fix the errors reported, in priority effects used in a wrong context or with wrong parameters.

  • If it crashes without warning, it may be a scripting error regarding parameter types that is not safely handled by the engine.
  • Check for a stackoverflow error being reported in exceptions.log.
  • If it slows down before crashing, it might be an infinite loop in an event.
  • It is the worst kind of CTD, because it can be caused by ANY event or decision occurring in the game. For total conversion mods, use replace_path = "common/trade_routes" or blank vanilla files.
  • Check loaded trade routes reference valid provinces.
  • Check that no character has a birth date later than death date.
  • Check that no character has a death date past the end date of the mod.
  • hoi4 multiplayer keeps lagging

    gfx files are properly merged with vanilla, if copied in the mod.ĬTD on applying history (initial load or selecting a bookmark)Ĭheck that all groups in technology history have an entry for earliest starting date of the mod.

  • Can be caused by excessively long log commands with multiple references to global variables.Įnsure that your "positions.txt" is not misnamed and that it is empty.Ĭheck that interface.
  • Check for unbalanced quotes, such as has_dlc = "Reapers.
  • Check Province Map for any Antialiazing pixels.
  • Check the format and color indexes of map files (terrain.bmp.
  • #HOI4 MULTIPLAYER KEEPS LAGGING MOD#

  • Compare setup.log with the mod and with raw vanilla : next steps normally logged in vanilla are the likely cause of the crash.
  • Instant CTD clicking Play in the launcherĬheck no new a entries are missing in the mod (or better use defines folder to override, and avoid duplication) There is usually little to no information to identify the cause. Once this is done the lobby interface will be rendered.Ĭrashes or Crash To Desktop (CTD) are the despair of the players and nightmare of the modders.
  • Processing Flags - generates the flag sprites in gfx\flags from the individual.
  • (Loading of vanilla history files occurs here (even if is replace_path), though it'll still show as "Loading Sounds") - very slow step !.
  • When launching the game the following steps occur: In case of crash, you may get a stacktrace, with the last method called (ex: CLandedTitle::GetShortName) Only logged if -fullhistoricalsetuplog is enabled.Īsserts on events that fire for courtiers Įxtra errors linked to title/character history. The following lines are OK if no elements is listed: Errors can be logged without also logging asserts by enabling -scriptlog.

    hoi4 multiplayer keeps lagging

    More asserts will be logged when enabling -debugscripts. Game data loading logs (gui, modifiers, traits.

    #HOI4 MULTIPLAYER KEEPS LAGGING PATCH#

    Since patch 2.4.1 only logged if -debugscripts is enabled. In game notifications and output of log commands. debug -debugscripts -scriptlog -fullhistoricalsetuplog File More logging can be activated by using command line arguments (via Steam game properties / define launch options): These are overwritten every time the game starts. The game stores various log files in your CK2 user folder ( ~\Documents\Paradox Interactive\Crusader Kings II\logs\).













    Hoi4 multiplayer keeps lagging